21-03-2007

I’ve been working a bit with curves lately, and stumbled across an easy way to get over curve twist singularity (as you cross the curve’s Z axis)

You can apply the hook modifier and delete the empty to reduce clutter, or leave it and have the option of rotating again later if you move the curve points around and get another twist.

13 Responses to “Z twist tip”

  1. kernond Says:

    Nice one!!

  2. Bassam Says:

    Just fixed a typo - I said “edit” when I meant “object”. Obviously one rotates the curve object in object mode, not edit mode.

  3. ROUBAL Philippe Says:

    Amazing trick!

    Thank You Bassam !

    The most impressive is that it seems to solve several twists with only one hook…

  4. Estefan Says:

    Hi.How I add a hook?

  5. AndyD Says:

    Wow! This should make things like roller coasters, looping flight paths and complex ropes, pipes, etc much easier - I assume.

    Now, if adding a hook basically fixes the problem automatically, I wonder if a simple re-code could fix it by default so the twrist never occurs in the first place (does anyone ever want the twist?)

  6. cooler_inc Says:

    Wow, thx for this little tutorial. Finaly I can edit z-twisted curves so quiсkly and easily :)

  7. Twan Says:

    This is a cool trick and as with some other tricks i dont have a clue why and how but it works great!

    Thanx Twan

    ps: I couldnt find the Hook modifier in the modifier menu. Had to use CTRL H. Right?

  8. Serge Gielkens Says:

    I like those kind of tricks: simple, yet nifty.

  9. dotblend Says:

    in edit mode you can also try to tilt the curve to solve this issue, grab the handle (in editmode) and press (T) do something with your mouse and see it dissapear…

  10. Bassam Says:

    Hi folks, thanks for the comments!
    You can always add a hook with ctrl-h in edit mode, as you have already found out.

    The twist trick isn’t always enough; some mangles are too bad to get out with twist. I found out here teaching a course ( the student was, in fact, making a roller coster) that using the trick in combination with the twist trick is needed for some complex curves.

  11. andy Says:

    wow… you rock!

    .andy

  12. Rick Says:

    I’m doing a coaster that loops in all directions. The rails consist of a mesh (two cylinders) that follow a curve. By applying tilt to points of the curve, I control the angle of the rails. If I use the trick above, it corrects the Z twist along one axis but introduces it along another. To work around the problem, I’ve broken the track into multiple, separate objects and I manipulate each segment separately. For simpler curves, this trick seems to work great!

    Thanks for the tip.

    Rick

  13. mookie Says:

    Great trick - brings perfect results! You’ve saved my project in some way! Thanks!

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