After the blender conference (more on that later) I had an extra day in Amsterdam before my flight. Ton was kind enough to listen to my prattle about the difficulty- or near impossibility of doing clean, foot-slipping free walkcycles with blender’s stride system, unless the walk path was totally straight. So he sat down and coded (in one day!!! ) a totally new walk system, that is currently in CVS for testing. I wish we had this in Elephants Dream!! however, it should come in hand for Orange 2 and of course Plumiferos. For details on how this works, go checkout cvs, and read Ton’s page here
Advantages for the system are quite cool, for instance, it’s really fast to setup, you animate the walk going forward instead of in place, which means you really see the motion paths of the actual walk while you are animating them- and of course, nice, flexible paths with NO FOOT SLIDING- unless you had slide-y feet in your original anim of course.
16-11-2006 at 5:52 am
Hello Bassam,
Very nice site. Congratulations with ED. I have also developed a walk rig that doesn’t allow foot slipping and can be used with or without a path. I would like to show you if you are interested as I have had little luck contacting the head blenderheads. Of course if it is accepted it will be free for all.
Thankyou,
John